Character status – dayz hernia discal lumbar tratamiento wiki

Health, a core stat in dayz standalone, is perhaps the most important player stat in the game. A representation of a character’s life, having your health reduced to 0 results in instantaneous death. Easy to lose and slow to gain, health must be monitored at all times.

All survivors begin with 100 health, the maximum that can be had, and lose health from things like injury or starvation. Although the methods for losing health is the same for hernia discal lumbar tratamiento all survivors, the complexity of dayz standalone’s health and damage system vary the amount of health hernia discal lumbar tratamiento lost based on several factors. Even if two survivors are injured in the same way hernia discal lumbar tratamiento at the same time, they will still often lose different amounts of health.

The other reason health is so important is that it hernia discal lumbar tratamiento the difference of being alive or dead. The amount, or lackthereof, of health you have has a large impact on your hernia discal lumbar tratamiento movement speed. The more injured you become the slower your character is hernia discal lumbar tratamiento able to jog, sprint and even crawl, which can make you an easy target for the infected, other survivors or feral animals.

There is also no method, either through items or medical treatments, to instantly restore lost health. Natural health recovery over time is the only method for hernia discal lumbar tratamiento restoring lost health. Recovery speed is tied largely to blood so it is hernia discal lumbar tratamiento important that a survivor treats their wounds, stays well fed and well hydrated and out of the hernia discal lumbar tratamiento elements in order to maximize their recovery speed.

All survivors start with 5000 blood, the maximum that can be had, and lose blood from injury. While a small amount of blood is initially lost when hernia discal lumbar tratamiento a character suffers certain injuries, the primary method of blood loss is bleeding from wounds hernia discal lumbar tratamiento sustained when a character is injured. Although individual wounds typically do not result in much blood hernia discal lumbar tratamiento loss, multiple wounds, with varying degrees of severity, can occur in moderate to severe injuries resulting in a hernia discal lumbar tratamiento high amount of blood loss very quickly.

Blood is a unique stat in a few of ways. First, the effects of blood loss don’t happen when it gets close or drops to its hernia discal lumbar tratamiento minimum value of 0. Instead, the serious effects of blood loss begin to occur around hernia discal lumbar tratamiento 3,000 blood, wherein a survivor will begin to take shock damage until hernia discal lumbar tratamiento they either fall unconscious or regain enough blood. Second, blood is one of only two stats, the other being health, that cause death to occur when it falls below a hernia discal lumbar tratamiento specific value. With blood, a character only needs to lose ~2,500 blood for death to occur. Finally, blood is unique in that every character has a blood hernia discal lumbar tratamiento type, which is randomly determined when the character is first spawned. A character’s blood type is unique to that character and does hernia discal lumbar tratamiento not transfer when a new character is spawned.

As long as a survivor remains moderately fed and hydrated, they will regenerate lost blood automatically. While the natural recovery process is faster than it is hernia discal lumbar tratamiento with health, the larger amount of blood a character has makes the hernia discal lumbar tratamiento recovery time approximately the same. Unlike health, there are medical treatments a character can receive to increase hernia discal lumbar tratamiento recovery speed, via saline bag IV, or even instant restore lost blood, via blood bag IV. Caution is advised, however, as an improper blood transfusion can result in the hemolytic hernia discal lumbar tratamiento reaction.

Shock, a core stat in dayz standalone, is more abstract that the other three core stats. Rather than representing a direct facet of a character’s state, shock instead represents the amount of trauma (and ensuing circulatory issues) a character’s body has received in a short period of time. While not exactly the same as its real life counterpart hernia discal lumbar tratamiento [ shock], the underlying causes are similar.

Being a more abstract stat, shock has no UI or visual indicator. Suffer too much trauma or lose too much blood, too quickly and your character will simply fall unconsciousness for hernia discal lumbar tratamiento a period of time (determined by the cause). This makes shock the hardest of the core stats to hernia discal lumbar tratamiento manage as you simply do not know, even approximately, what your shock level is after suffering an injury.

While falling unconscious definitely leaves a survivor vulnerable, it is not necessarily a death sentence. Relative to both blood and health, shock regenerates rather quickly, even when unconscious. As long as a character’s wounds aren’t too serious or they have been bandaged, the character will regain consciousness within a couple of minutes. Additionally, the use of an epinephrine auto-injector will instantly restore a character’s shock value back to its maximum value allowing them hernia discal lumbar tratamiento to regain consciousness. Alternatively, another survivor can perform CPR on an unconscious character, speeding up their shock recovery and allowing them to regain hernia discal lumbar tratamiento consciousness much faster.

The most dynamic of the core stats, stamina is the representation of your character’s endurance; with its loss representing your character becoming more fatigued. In terms of immediate survival, stamina is the least critical of the core stats. However, due to its ever changing nature, stamina requires the most management.

Stamina is lost when performing actions that require a lot hernia discal lumbar tratamiento of physical effort, like sprinting, jumping or swinging an axe and gained while resting or hernia discal lumbar tratamiento doing activities that require little physical extertion. The rate or amount of stamina lost and gained is hernia discal lumbar tratamiento dependent on what actions are being performed. Stamina recovery always happens gradually, over time. Losing stamina, however, can happen gradually or instantly. Actions like sprinting or quickly swimming will cause a gradual hernia discal lumbar tratamiento loss. Actions like jumping or attacking with a melee weapon will hernia discal lumbar tratamiento cause an instant loss.

The amount of stamina a survivior has can change as hernia discal lumbar tratamiento well. All survivors begin with 100 stamina. As they begin to pick up equipment and gear, the amount of weight they are carrying will start to hernia discal lumbar tratamiento affect how much stamina they have. The more weight a survivor is carrying the less stamina hernia discal lumbar tratamiento they will have available to them. Carrying too much weight will cause a survivor to become hernia discal lumbar tratamiento overloaded, preventing them from performing certain actions until they drop some hernia discal lumbar tratamiento of the weight they are carrying.

In dayz standalone, stamina is affected by one thing, how much weight a character is carrying. All items, from apples to weapons, have weight. As a survivor begins picking up equipment, food, clothing, etc., they begin to increase their load weight (i.E. The weight of the items they are carrying). All survivors can carry about 6 kg of load weight hernia discal lumbar tratamiento with no issue. After that, they will begin losing maximum stamina; losing about 1.75 stamina for every 1 kg of weight carried. It is important to note that a character’s load weight does not affect sprint speed or stamina hernia discal lumbar tratamiento recovery, only maximum stamina.

If a character is carrying enough equipment, they will begin to become overburdened; losing so much maximum stamina that they are unable to hernia discal lumbar tratamiento perform some actions. This stamina penalty does have a cap, with no character able to lose more that 95 maximum hernia discal lumbar tratamiento stamina. Still, having a total of 5 stamina (with the maximum penalty) doesn’t leave many options available to the survivor.

A blood type is a classification of blood, based on the presence and absence of antibodies and inherited hernia discal lumbar tratamiento antigenic substances on the surface of red blood cells. In dayz standalone every character is randomly given a specific hernia discal lumbar tratamiento blood type on character creation. This blood type is unique to that character, does not transfer when a new character is spawned and hernia discal lumbar tratamiento is not carried over to other characters created on separate hernia discal lumbar tratamiento hives. A character’s blood type affects their ability to donate or receive hernia discal lumbar tratamiento blood transfusions.

Conditions are changes, either temporary or permanent, to a character’s state or body that differ from the norm. Conditions are typically the result of an action, but can also be the result of a stat change hernia discal lumbar tratamiento or even another condition. Most conditions also tend to cause one or more modifiers.

Exposure is a term used to describe poor health or hernia discal lumbar tratamiento death due to lack of protection from prolonged periods of hernia discal lumbar tratamiento extreme temperatures or environmental conditions. It is also often a reference to poor health or hernia discal lumbar tratamiento death due to starvation, dehydration, poisonous substances or any combination of these things.

The player is freezing due to lack of warmth. Loss of body heat is caused due to a prolonged hernia discal lumbar tratamiento exposure to cold weather, not wearing heavy enough clothing, and/or high levels of humidity. It results in rapid loss of energy and, if left unmanaged, the player could freeze to death.

Treatment for hypothermia includes increasing your body temperature and re-energizing yourself. Get out of the cold and into warm, dry clothing. You can also use a heatpack or start a fireplace hernia discal lumbar tratamiento and be warmed by its heat. Increased activity like running also helps.

A character’s overall "wetness," for lack of a better way of describing it. Characters get wet when they are exposed to rain or hernia discal lumbar tratamiento when taking swim in any body of water. As a character’s level of wetness rises, a status indicator in the HUD appears to warn you hernia discal lumbar tratamiento of your character and your items getting wet. After leaving the body or water or getting out of hernia discal lumbar tratamiento the rain, the character’s level of wetness will decrease gradually until they are hernia discal lumbar tratamiento completely dry.

A character’s level of wetness has no direct effect on their hernia discal lumbar tratamiento health, instead it affects clothing by reducing its heat insulation value. This will cause a reduction in the character’s body temperature, which can be beneficial if they are hot, otherwise it may cause them to eventually suffer from hypothermia.

Modifiers are effects that normally cause changes, either gradually or instantly, to character stats. Modifiers can also cause changes in everything from character animations, to control or even visual effects. Some modifiers may have a visual or audio cue, while others are represented in the HUD.

Injury is commonplace in chernarus and survivors should expect to hernia discal lumbar tratamiento become injured at some point or another. Injuries can be caused by a wide variety of actions hernia discal lumbar tratamiento and events; from attacks by the infected or wild animals, to falling, to violent encounters with other survivors, injuries come in many forms. The effects from these injuries can range from minor inconvenience hernia discal lumbar tratamiento (pain, limping, etc.) to life threatening (severe bleeding, unconsciousness, etc) and everything in between. Some injuries, such as falling several stories from a building or ledge, will kill a character instantly.

All stats can be restored or treated through natural regeneration hernia discal lumbar tratamiento or medical treatments. While slower, natural regeneration or allowing a character’s immune system to fight off disease only requires that hernia discal lumbar tratamiento the character stay fed and hydrated. Medical treatments, on the other hand, are much faster, but require the use of medical supplies.

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