Edutainment market to record highest cagr of 16.1% by 2028 – communal news escoliosis dorsolumbar izquierda

The global edutainment market size is expected to grow from $2.55 billion in 2018 to $11.35 billion by 2028 at a CAGR of 16.1% in terms of revenue during the forecast period (2018-2028). In this hernia lumbar cie 10 report, the global edutainment market is tracked in terms of value, and is calibrated to obtain the market revenue estimates of edutainment centres hernia discal lumbar tratamiento fisioterapia.

Knowledge development through the content of the games, innovation in the games and substantial increasing investments by established players are some of the major factors fuelling dolor lumbar embarazo the growth of the edutainment market. However, lack of knowledge and design of edutainment games are escoliosis dorsal de convexidad derecha some of the major challenges that are hampering the growth of the edutainment market.


To understand and assess the demand and opportunities in the edutainment market, the edutainment market report is categorically split into five major sections: edutainment market analysis – by gaming type, by facility size, by revenue source, by visitor demographics and by region.

On the basis escoliosis dorsolumbar izquierda of gaming type, the edutainment market is segmented into interactive, non-interactive, explorative and hybrid combination dolor lumbar derecho games. The explorative games segment of the edutainment market is expected to dominate the market throughout the forecast period with a market escoliosis leve share of 31.7% and 33.1% in 2018 and 2028 respectively.

On the basis of facility size, the edutainment market is segmented into 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft. and escoliosis dorsolumbar dextroconvexa > 40,000 sq. ft. segments. The 20,001 to 40,000 sq. ft. segment of the edutainment market is expected to dominate the market and enjoy the market share of 32.7% in 2018 to 34.7% in 2028.

On the basis of revenue source, the edutainment market is segmented into entry fees & tickets, food & beverages dolor lumbar embarazo primeras semanas, merchandising, advertising and others. The entry fees & tickets segment of the edutainment market is expected to dominate the market for the maximum duration of the forecast period owing to the high CAGR associated with estenosis lumbar soluciones it and it is expected to grow from $996.2 million in 2018 to $4.98 billion in 2028.

On the hernia de disco lumbar ejercicios basis of visitor demographics, the edutainment market is segmented into children (0-12 years), teenager (13-18 years), young adult (19-25 years) and adult (25+ years). The children segment of the edutainment market is expected to dominate the market throughout the forecast period owing dolor lumbar derecho tratamiento to the high CAGR associated with it. The market share of children segment of the edutainment market hernia de disco lumbar sintomas is also expected to grow from 35.0% in 2018 to 39.3% in 2028.

The section edutainment market analysis by region includes an in-depth country-level analysis of all global regions, namely North America, Latin America, Western Europe, Eastern Europe, SEA and Others in Asia radiografia de columna lumbar ap y lateral Pacific, Japan, China and MEA, – by gaming type, by facility size, by revenue source, by visitor demographics & by country, and provides market data in terms of value for 2018-2028. In 2017, the market in North America dominated the overall global edutainment market, and it is also the fastest-growing region in the edutainment escoliosis lumbar derecha market.